There was an underlying stress tugging at the back of my mind as I rushed through each stage, trying to gather gold, upgrades, and blueprints. I had a blast learning to find a balance between my weapons, my tools, and my health potions. Your arsenal will save you if it has all the right pieces, and the game’s bosses won’t stand a chance against you. My initial character was given a shield, I had issues using it at the start, eventually swapping it out for a bow, and later a secondary melee weapon. Of course, what helps is managing your character’s weapons, mutations, skills, and tools. Starting an encounter can start out easy enough but if ending it is another story, as being overwhelmed by enemies happens the further in you get. Controls are precise and easy to learn, dodging is key to surviving but so is attack as fast as you can before your enemy strikes. The more you play Dead Cells, the worlds make more sense and areas and enemies become familiar. With every death I faced, I learned something new, and with each subsequent run, I utilized those nuggets to get a bit further. There is a ton of meta-humor here and works for the most part of the game, other times it isn’t exactly good. Instead of learning why our character must continually die and be reborn isn’t of note, and instead, it is told as a humorous occurrence that goes on and on. It wasn’t until a handful of hours in that I realized my biggest mistake was holding back, you aren’t meant to overthink each encounter with the enemy but instead rush in and wipe them out before they can damage you.ĭon’t go into this game expecting a sensible story, there isn’t one here the writing is often filled with humor and features lore to learn about but there really isn’t any reason to focus on that aspect of Dead Cells. While my backlog once again grows, I’m happy to put to extra time into Dead Cells, there’s so much to discover and the gameplay loop works here because of how well everything is fleshed out. This summer alone I’ve purchased Hollow Knight, pre-ordered Guacamelee! 2, and am playing Salt and Sanctuary for Nintendo Switch. No, the final release of Dead Cells is exactly the summer fling I needed this year, and I’m so happy we got to dance. I’m glad I did this, as what I ended up playing is some of the best moments I’ve had with the genre so far, allowing me the ability to learn from my mistakes and not be penalized by my missteps. I’ve kept the game within my sight for some time, I’ve followed it from early access, but never quite took the dive into the deep end due to the nature of Early Access. I was caught off guard by how fine-tuned the gameplay Motion Twin’s roguelike-Metroidvania title was, and how being an early access title likely made shaped the experience to what it is today. After that, ten minutes, and my playtimes got longer the more I played. My initial playthrough lasted no more than five minutes before I was struck down.
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